
Articles
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1 week ago |
vice.com | Dwayne Jenkins
Is it just me, or has 2025 been an incredible year in gaming?
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1 week ago |
vice.com | Dwayne Jenkins
Nothing says more about a game that wants you to break it. To discover its hidden secrets and gleefully exploit them. Well, Sad Socket (incredible studio name), you did it. I played the demo of 9 Kings on a whim while browsing Steam’s demo page, and now? Though I’d love to hoard my experience and keep such joy from the masses, I can’t.
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2 weeks ago |
vice.com | Dwayne Jenkins
Fun fact: Did you know that It Has My Face is published by Behaviour Interactive? I found that out minutes before writing this up, actually. And with the demo for this future indie superstar evoking The Thing, Hitman, and Assassin’s Creed‘s woefully abandoned multiplayer modes? I should’ve known. Let me set the scene for you because I remember my first round vividly. To start, you peek into a mirror to get a good look at your randomly generated pixel art character.
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2 weeks ago |
vice.com | Dwayne Jenkins
One of the proudest moments in my games journalism career is having the honor of reviewing Immortality for Common Sense Media. Sure, it’s not exactly the first place you’d go for game reviews, but personally? It meant everything. Because, to this day — and even considering that review — I’m woefully unqualified to describe how amazing Immortality is. It’s an experience where only a rare few critics or reviewers can come close to approximating its genius for a curious audience.
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2 weeks ago |
vice.com | Dwayne Jenkins
If you knew that you didn’t have much longer to live, what would you do? Who would you talk to? Would you do something zany and wild, or would you just do… well, what you’d normally do? Make dinner, knock out some chores, maybe even partake in a fulfilling hobby. These questions create the core of Adios, a game I played at the peak of the pandemic thanks to Xbox Live Gold. And it’s a game that’s haunted me since I rolled credits on it.
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