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Nov 6, 2024 |
superjumpmagazine.com | Ignas Vieversys
I kick a door. I watch a miniature, knife-wielding Mickey Mouse, who probably spent too much time in the wrong parts of Poland, descend from a flight of stairs Snake-like, then make his little rat face touch the sole of my boot.
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Sep 6, 2024 |
filmstories.co.uk | James Harvey |Paul Weedon |Maria Lattila |Ignas Vieversys
Beetlejuice Beetlejuice doesn’t replace or replicate what came before; it adds to it. What could other legacy sequels learn from Tim Burton’s horror-comedy? Warning: Heavy spoilers ahead for Alien: Romulus. The two long-awaited franchise instalments which found their way into cinemas in the last month, on the surface, have plenty in common. Alien: Romulus and Beetlejuice Beetlejuice both serve as sequels to films from the last century. They both take lashings of inspiration from the horror genre.
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Jul 30, 2024 |
theguardian.com | Ignas Vieversys
It’s been five years since Hypnospace Outlaw, Tendershoot’s brilliantly wacky 90s internet simulator, and this spiritual sequel was announced two years ago. In the intervening time, with tech moguls snapping up social media giants, Reddit getting monetised (and in effect, censored) against the wishes of its user base, and the ever-growing presence of AI, the millennial generation’s yearning for the algorithm-free wild west days of the early internet has only become more intense.
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Jul 29, 2024 |
superjumpmagazine.com | Ignas Vieversys
There are some activities that should only be experienced in a bottomless pool of darkness (ideally after the witching hour unless prescribed by the author otherwise).
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Jul 24, 2024 |
theguardian.com | Ignas Vieversys
Naked people with horse heads for their noggins. Nightmares so vividly surreal they blur into reality. An uncanny farmer who never blinks and forbids you from ever entering his room. If it feels as if I’m trying to describe an untitled, yet-to-be-revealed A24 film, that’s because Horses often feels like one. Like most games in Italian developer Santa Ragione’s experimental catalogue, it defies easy categorisation.
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May 28, 2024 |
gamesindustry.biz | Ignas Vieversys
Published on May 28, 2024 Everyone as a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's Half-Life 2's iconic tutorial that packs everything you need to know into four words and one empty can of soda? Whether you feel developers' fingerprints at the start of your virtual journey or not, tutorials are an essential part of the experience.
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May 22, 2024 |
superjumpmagazine.com | Ignas Vieversys
Interview Have you ever been 'ghosted'? You know, that cute girl you've been chatting and trying to woo for months until she suddenly stopped responding as soon as you mentioned your affection for World of Warcraft. Or the time your Magic The Gathering dealer (a shady guy wearing an oversized trenchcoat stuffed with holographic, illegally-obtained Black Lotuses and Mox Emeralds, obviously) went AWOL forever as soon as you mentioned you're "short on cash, lol." No? Well...
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Apr 15, 2024 |
superjumpmagazine.com | Ignas Vieversys
I'm not sure about you, dear readers, but I stole. Not in the way that, say, professionals spend months training and preparing every bit of their elaborate heists to steal Monet paintings from some oil tycoon's summer villa. What I mean is that I have stolen once, way back in the bygone days when Max Payne still had hair and pimple-faced, Dr. Pepper-fueled gamers like myself still dreamed of something like Resident Evil 2 in VR.
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Apr 6, 2024 |
superjumpmagazine.com | Ignas Vieversys
Does the Pope poop in the woods? Well, I don't have an answer to that and neither do you because it's a rhetorical question. The only people who might hold the answer to that are Pope Francis himself, Star Trek's Q and possibly that bearded wise guy with millions of CRT monitors from The Matrix. If you're wondering what all this has to do with interactive entertainment that we, the gamers, love and enjoy with lip-smacking enthusiasm, please roll with me for a moment.
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Mar 6, 2024 |
gameshub.com | Ignas Vieversys
In 2012, Wes Anderson told Slate, “I always liked stop-motion that has a lot of texture in it. When it’s texture, you sense that you’re looking at miniatures. And there’s something sort of magical about that to me.” While the German indie studio Slow Bros. finds it “a little strange” that their debut game, Harold Halibut, often gets compared to the animated works of this cinematic auteur – it can’t be helped.