
Jack Soslow
Articles
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May 30, 2024 |
a16z.com | Vineeta Agarwala |Jonathan Lai |Jack Soslow |Luke Timmerman
“I remember reading an article…where they measured the efficiency of locomotion for all the species on planet Earth. And the condor won. Humans came in about a third of the way down the list, which was not such a great showing for the crown of creation. But somebody had the imagination to test the efficiency of a human riding a bicycle. Human on the bicycle blew away the condor, all the way off the top of the list.
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May 9, 2024 |
a16z.com | Jonathan Lai |Jack Soslow |Anish Acharya |Alex Immerman
If history is a guide, transformative breakthroughs emerge when powerful creative tools reach the masses. That’s why we’re thrilled to lead the $5M seed round for Yellow, a company focused on revolutionizing 3D character creation through generative AI. The potential impact is immense.
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Dec 13, 2023 |
a16z.com | Troy Kirwin |Jonathan Lai |Jack Soslow |Anish Acharya
There is a unique window of opportunity today for a new 3D Creation Engine (aka game engine) to revolutionize the way we create games, film, virtual worlds, and simulations. Unity, Unreal, Roblox and Godot – the predominant 3D engines – are all 15+ year old technologies architected for a different era of computing. The emergence of generative AI, cloud computing, and new spatial platforms is poised to disrupt 3D creation end-to-end.
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May 25, 2023 |
a16z.com | Derrick Harris |Matt Bornstein |Guido Appenzeller |Jack Soslow
* * *The views expressed here are those of the individual AH Capital Management, L.L.C. (“a16z”) personnel quoted and are not the views of a16z or its affiliates. Certain information contained in here has been obtained from third-party sources, including from portfolio companies of funds managed by a16z.
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Mar 17, 2023 |
a16z.com | Joshua Lu |Robin Guo |Guido Appenzeller |Jack Soslow
As the Generative AI Revolution in Games progresses, it will completely reshape User Generated Content (UGC) creating a world where anyone can build games and expanding the games market beyond what many thought was possible. In the coming years, deep technical knowledge or artistic mastery will no longer be essential skills needed to develop games; instead, creators will be limited only by their energy, creativity, and imagination. Ideas won’t be cheap; they’ll be precious.
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