
Jared Russo
Editor at Digg
Editor, bylines at Sherwood News/Digg/Sports Ethos/AOL/Vice/Waypoint/Lifewire/Dotdash/Google. Turn off my retweets ASAP.
Articles
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5 days ago |
videogame.town | Jared Russo |Grant Brunner
If you were on social media over the past few weeks, you might have seen some footage of men without shirts at a fighting game tournament. Specifically, playing Tekken, as a wild and raucous crowd egged them on. In an effort to share one of eSports’ more peculiar traditions, I feel compelled to break this down from the start. Below, you’ll find the timestamped moment when Combo Breaker 2025 in Illinois turned into a pepperoni fest. The shirts came off, and the matches really got going.
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5 days ago |
videogame.town | Grant Brunner |Jared Russo
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6 days ago |
videogame.town | Jared Russo |Grant Brunner
Creating a single player campaign in a first-person shooter used to be an art form. Hell, it used to be almost required. “Half-Life 2,” the “Halo” games, “Titanfall 2,” and “Bioshock” — all excellent in their own rights and all reminiscent of an early age in gaming, one that is now non-existent for as far as I’m concerned. And, yes, I know “Call of Duty” comes out every year, and those are fine and all, but definitely not the reason you pay for the price of admission.
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6 days ago |
videogame.town | Jared Russo |Grant Brunner
I’ve been watching “Saturday Night Live” for most of my life. Which makes me think of how old I am, and how being in my mid-30s proves the passage of time is needlessly cruel. Anywho, I’ve been around to mildly chuckle to myself at least once or twice a season for the bulk of the show’s run. Season 50 sure was one of those. It wasn’t as good as the last two seasons, which really found their groove — this year was more of a retread of those same ideas and bits.
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6 days ago |
videogame.town | Jared Russo |Grant Brunner
I spent many moons trying to figure out how to squeeze some “Ratchet” into my writing. I’ve played every one to completion, PSP entries excluded, and I figured that pulling out the big guns was my best way forward. The “Ratchet” games, and to a degree all Insomniac games, are about the weapons and gadgets — their humor, their coolness, their absurdity.
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