
Articles
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3 days ago |
pcgamer.com | Kara Phillips
In a recent video published by semiwork about REPO's first update, developers shared a little insight into how they've responded to the sudden success of their co-op horror game. As it turns out, its popularity took the team by complete surprise and in a way was the saving grace semiwork needed to continue as a game studio.
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3 days ago |
pcgamer.com | Kara Phillips
In a completely unsurprising turn of events, Semiwork has published another video about REPO's first update. With that said, it looks like these video diaries are coming to an end, since this week's episode began with an apology directed toward players voicing their desperation for any sort of release date, and the caption "we are in the home stretch now" on Steam.
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4 days ago |
pcgamer.com | Kara Phillips
Fantasy Life i codes are a great way to get hold of items without having to earn or make them for yourself. If you need a quick boost or you're just starting out your new life in Reveria, then these codes are an easy way to get ahead of the game. Although there aren't many codes currently available for Fantasy Life i: The Girl Who Steals Time, more are likely to roll out in the future, whether as part of an event or to celebrate a game milestone. After all, it's still early days for the game.
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5 days ago |
msn.com | Kara Phillips
Microsoft Cares About Your PrivacyMicrosoft and our third-party vendors use cookies to store and access information such as unique IDs to deliver, maintain and improve our services and ads. If you agree, MSN and Microsoft Bing will personalise the content and ads that you see. You can select ‘I Accept’ to consent to these uses or click on ‘Manage preferences’ to review your options and exercise your right to object to Legitimate Interest where used.
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5 days ago |
pcgamer.com | Kara Phillips
Fantasy Life i: The Girl Who Steals Time sold over 500,000 copies in its first three days, even boasting thousands of "very positive" reviews on Steam. To celebrate, an illustration was shared to X alongside a post sharing the team's gratitude for those who have started a new life. But as happy as I am about the fact so many people are enjoying the new slow-life RPG, I can't help but think of the global release of Fantasy Life in 2014 (2012 in Japan) and how different the reception was.
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