
Matt Leone
Features Editor at Polygon
I write features for Polygon about people in the game industry.
Articles
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1 week ago |
polygon.com | Matt Leone
Publisher Lost in Cult is releasing a seven-disc vinyl set celebrating the work of game designer Kenji Eno, the company announced Tuesday. Titled Kenji Eno 55: Soundworks, the collection will consist of 55 tracks spanning Eno’s work on games like Enemy Zero, D2, and more. According to a press release, the set will include “remastered classic soundtracks, archival recordings, and previously unreleased tracks” that tell the story of Eno’s career.
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1 week ago |
polygon.com | Matt Leone
At nearly 600 pages, including the game’s complete screenplay — and more than a dozen bonus trinkets in the Deluxe Edition — Lost in Cult’s upcoming Immortality: Design Works isn’t the sort of book you fit neatly into your collection; it’s the sort of book you build a collection around.
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2 weeks ago |
polygon.com | Matt Leone
Matt Leone has written about games for three decades, focusing on behind-the-scenes coverage of the industry, including books on Final Fantasy 7 and Street Fighter 2. At a glance, House House’s 2019 honking sensation Untitled Goose Game may not seem like the most obvious choice to write a book about.
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3 weeks ago |
polygon.com | Matt Leone
Most video game art books follow a certain template: Load up on concept art, show how the game evolved during production, add some commentary to connect the dots. Some lean more heavily on a studio’s history and others focus on technique, but it’s a proven formula that, in the best cases, has produced books that are themselves works of art. I’ve been especially impressed by Thatgamecompany’s books over the years, though, because of what they’ve added to that template.
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1 month ago |
polygon.com | Matt Leone
How a Mega Man fan project got an official Capcom licenseImage: Philip Summers/Hand-Drawn Game GuidesBack in 2021, Philip Summers launched a Kickstarter campaign for Hand-Drawn Game Guides, a series of books that resembled traditional strategy guides, apart from the fact that they were all illustrated by Summers. The campaign was a hit, generating over $300,000 in pledges, but like a number of fan projects utilizing game company IPs, it was pulled before the countdown ended.
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