
Rod Humble
Articles
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Feb 28, 2024 |
gamedeveloper.com | Rod Humble |Chris Kerr |Joel Couture
TheIGF(Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium.Every year, Game Developer sits down with the finalists for the IGFahead of GDC to explore the themes, design decisions, and tools behind each entry. Game Developer and GDC are sibling organizations under Informa Tech.
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Feb 28, 2024 |
gamedeveloper.com | Rod Humble |Chris Kerr |Bryant Francis
Video game audio engineers face a litany of unique challenges when creating the soundscape of games like Insomniac Games' Marvel's Spider-Man 2. With so many detailed objects onscreen, sound can help signal what action players should be paying attention to. Plenty of sounds can be assembled from digital libraries, but foley artists and sound engineers often have one of the most creative tasks in the video game pipeline: building sound effects using the most ridiculous recordings possible.
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Feb 28, 2024 |
gamedeveloper.com | Rod Humble |Chris Kerr
NetEase has brought in veteran Call of Duty design director David Vonderhaar to lead new remote-first studio BulletFarm. The fledging studio will be headquartered in Los Angeles and has been tasked with developing a new triple-A franchise. Vonderhaar spent almost two decades at Treyarch and Activision Blizzard before leaving in August 2023. During his time at the studio, he worked on eight entries in the Call of Duty series and served as a leader within the design team.
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Feb 28, 2024 |
gamedeveloper.com | Rod Humble |Chris Kerr |Danielle Riendeau
Nintendo is suing the creators of Switch emulator Yuzu for allegedly enabling piracy.
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Feb 28, 2024 |
gamedeveloper.com | Rod Humble |Chris Kerr |Danielle Riendeau
Keywords Studio has partnered with Charisma to help developers create more immersive, conversational NPCs using the company's AI-powered story engine. The Charisma website explains its story engine is powered by "bespoke machine learning" that uses natural language processing to match player dialogue to the best available routes in scripts, generating realistic conversations. "Create characters with backstories and personalities who can freestyle conversations with any dialogue.
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