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Simon Sayers

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Articles

  • 1 week ago | psu.com | Simon Sayers

    Some decisions, like getting a tattoo or signing up for Gamstop, are tough to undo. We’ve all had moments after a losing session where quitting gambling seems like an answer. But with Gamstop, you’re locked out until the exclusion period ends – unless you explore casinos not on Gamstop in the UK. Luckily, plenty of trusted UK casinos allow you to gamble without Gamstop’s restrictions. Our top pick is MyStake for its huge game selection, fast payouts, and top-notch security.

  • 1 week ago | psu.com | Simon Sayers

    The iGaming industry, including online gambling and gaming, has undergone a transformative shift with the integration of blockchain technology. By allowing secure, transparent transactions and introducing decentralized economies, blockchain has opened new avenues for economic growth, turning virtual goods into real wealth. Let’s explore how this technology is changing the economic scene in iGaming.

  • 1 week ago | psu.com | Simon Sayers

    Games in all forms are very popular with players, both online and off. These games have undergone huge changes over the years as game developers adapt to the changing demands of players. One noticeable change is that many video games are slowly being adapted into online slots, thus blurring the lines between the two. In fact, many PlayStation games have already undergone this treatment, with popular PlayStation games already found as online slots. But this is no bad thing.

  • 1 week ago | psu.com | Simon Sayers

    Online casinos have risen in popularity in the last 20 years. Though they have always been part of the online landscape, changing legislation has introduced the format to more players than ever before. But there are alternatives within the landscape that provide more options for players along the way. The rising popularity of sites like Horseplay Casino for sweepstakes, as an alternative for players located in restricted jurisdictions, bears noting.

  • 1 week ago | psu.com | Simon Sayers

    Virtual reality was supposed to be the next big thing in gaming, entertainment, and even fitness. The hype was off the charts a few years ago – remember when we were all convinced that VR would revolutionize how we play games, watch movies, and experience the world? Yet, here we are in 2025, and while VR has undeniably come a long way, it still hasn’t fully taken over the mainstream market as many predicted. So, what happened? Is it just a matter of time, or is there something more to the story?

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