Articles

  • 1 week ago | animationmagazine.net | Trevor Hogg

    ***This article was written for the May/June ’25 issue of Animation Magazine (No. 350)***When Rogue One: A Star Wars Story was released in 2016, it proved so popular that a prequel series called Andor was created by Tony Gilroy and premiered on Disney+ in 2022. Whereas Season 1 focused on what led Cassian Andor (portrayed by Diego Luna) to join the rebellion against the Galactic Empire, the second season covers a period of four years in which Andor was a key resistance fighter.

  • 4 weeks ago | vfxvoice.com | Trevor Hogg

    April 15 2025 Animating video games or music videos is one thing, but independently producing an animated television series that streams on Netflix is an entirely different animal. This is something Riot Games learned after spending $250 million to create two nine-episode seasons of Arcane, a spin-off of their multiplayer online battle arena video game League of Legends.

  • 1 month ago | awn.com | Trevor Hogg

    Combining science fiction, romance, horror and action, Apple Original Films and Skydance Media’s The Gorge tells the story of two snipers from Eastern and Western Block countries posted as sentries on either side of a huge, deep gorge, who are drawn to each other while preventing mysterious beings from escaping the hellish environment beneath them.

  • 1 month ago | awn.com | Trevor Hogg

    If you ever wondered what the home world of the symbiotes in the Venom cinematic franchise looks like, then watch Venom: The Last Dance. Marvel and Sony Pictures’ final instalment in their Symbiote trilogy, starring Tom Hardy and directed by Kelly Marcel, showcases Klyntar and the imprisoned symbiote creator Knull. Hired to create the artificial planet in the Andromeda Galaxy that appears in the opening and post-credit scenes - a total of 36 shots - was Digital Domain.

  • 1 month ago | vfxvoice.com | Trevor Hogg

    April 01 2025 Virtual production could not exist without real-time rendering, customarily associated with game engines such as Unreal Engine and Unity. Still, real-time technology is also impacting workflows and pipelines constructed to produce visual effects on a daily basis. As the tool is refined to become more cinematically proficient, new challenges and opportunities have emerged for visual effects artists and production teams.

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