
Articles
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2 weeks ago |
pcgamer.com | Wes Fenlon
Team Ninja is busy. On the heels of remaster Ninja Gaiden 2 Black, the studio is working on Nioh 3 for 2026 while also overseeing development of this October's Ninja Gaiden 4, which is in the works at PlatinumGames. Though they were once rivals for the fiefdom of Japanese character action games—Ninja Gaiden 2 and Platinum's Bayonetta came out about a year apart, and I remember fiercely arguing my allegiance to the former—now they're working together.
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2 weeks ago |
flipboard.com | Wes Fenlon
1 hour agoHappy 7th Anniversary To The Ill-Advised ‘Elder Scrolls VI’ AnnouncementWe just finished another big Microsoft showcase, and Bethesda was missing on two fronts. First, no more content for Starfield, which may not be the biggest shock, but also nothing on Elder Scrolls VI, which is…also not the biggest shock. But we have now reached a rather absurd milestone.
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2 weeks ago |
inkl.com | Wes Fenlon
Ninja Gaiden 4 Yakumo and Ryu. Team Ninja is busy. On the heels of remaster Ninja Gaiden 2 Black, the studio is working on Nioh 3 for 2026 while also overseeing development of this October's Ninja Gaiden 4, which is in the works at PlatinumGames. Though they were once rivals for the fiefdom of Japanese character action games—Ninja Gaiden 2 and Platinum's Bayonetta came out about a year apart, and I remember fiercely arguing my allegiance to the former—now they're working together.
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2 weeks ago |
pcgamer.com | Wes Fenlon
The elite of the tech industry are unrivaled in their ability to stand on a stage and earnestly pitch you something you've seen before as stunning, groundbreaking, unprecedented. This is an important skill, because much as history repeats itself on a grand scale, design trends repeat on a cycle of 10 or 20 years or so. Skinny jeans are back, and after a few years dabbling with sharp corners and flat colors, computer interface design is ready to be translucent again.
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2 weeks ago |
pcgamer.com | Wes Fenlon
Awaysis | Announcement Trailer | IGN Summer of Games 2025 - YouTubeWatch On I never know what to expect from indie studio 17-Bit, which debuted more than a decade ago with strategy game Skulls of the Shogun and followed it up with the great roguelike Galak-Z, before taking a detour into VR with Song in the Smoke. Well, I do expect one thing: whatever wildly different ideas they tackle from one game to the next, they'll be fueled by whatever founder Jake Kazdal is recently obsessed with.
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