Unwinnable
Unwinnable is an online platform and digital magazine that started in 2010 with the aim of offering a fresh take on cultural commentary. We appreciate varied viewpoints, which is why we've gathered a wide range of contributors, from newcomers to seasoned writers, to share their experiences. Whether the topics are light-hearted or deeply serious, we take pride in offering a welcoming and considerate space for writing that breaks away from the limits of conventional online publishing. Unwinnable is completely independent, solely owned by its readers and writers.
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Articles
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3 weeks ago |
unwinnable.com | Hiero de Lima
How do you revolutionize the yakuza genre? By respecting women where your predecessors didn’t, of coursePromise Mascot Agency is perhaps one of the biggest home runs of 2025.
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3 weeks ago |
unwinnable.com | Sara Clemens
This is a reprint of the TV essay from Issue #87 of Exploits, our collaborative cultural diary in magazine form. If you like what you see, buy it now for $2, or subscribe to never miss an issue (note: Exploits is always free for subscribers of Unwinnable Monthly).
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1 month ago |
unwinnable.com | Jay Weaver
This is a feature excerpt from Unwinnable Monthly #187. If you like what you see, grab the magazine for less than ten dollars, or subscribe and get all future magazines for half price. ———You’re a rocker, you’re a roller, and you’re out of control in the heat of an apocalypse – assuming that listening to synthwave on a BMX in a lukewarm-kinda heated apocalypse counts, that is.
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2 months ago |
unwinnable.com | Autumn Wright
This column is a reprint from Unwinnable Monthly #185. If you like what you see, grab the magazine for less than ten dollars, or subscribe and get all future magazines for half price. ———The art of games criticism. ———Grace Benfell is a writer based in Chicago. She is the author of Killing Our Gods, out later this year, and the co-editor of TIER, a journal for criticism on obscure games.
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2 months ago |
unwinnable.com | Hiero de Lima
I’ve had a long and roundabout journey with the Yakuza games; I started with 0 and Kiwami like everybody else, but then somehow found myself finishing 7 before Kiwami 2. Last year, after finally beating Judgment and falling back in love with the series, I blazed through the other titles, having last conquered Infinite Wealth. It was, to be sure, an interesting way to have engaged with the series.
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