
Alex Battaglia
Content Creator at Eurogamer
Content Creator at Digital Foundry
Articles
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6 days ago |
msn.com | Alex Battaglia
Microsoft Cares About Your PrivacyMicrosoft and our third-party vendors use cookies to store and access information such as unique IDs to deliver, maintain and improve our services and ads. If you agree, MSN and Microsoft Bing will personalise the content and ads that you see. You can select ‘I Accept’ to consent to these uses or click on ‘Manage preferences’ to review your options and exercise your right to object to Legitimate Interest where used.
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6 days ago |
eurogamer.net | Alex Battaglia
Nvidia's RTX Remix is a remarkable tool that allows game modders to bring state-of-the-art path traced visuals to classic PC games. We've seen Portal RTX from Nvidia already, along with the development of a full-on remaster of Half-Life 2 - but I was excited to see a community of modders take on 2004's Painkiller, enhanced now to become Painkiller RTX.
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3 weeks ago |
eurogamer.pt | Alex Battaglia |Will Judd
Artigo por Video Producer, Digital Foundry Publicado a 15 de Maio de 2025 Doom: The Dark Ages é uma versão para PC magistralmente trabalhada que consegue correr bem em hardware de gama baixa, ao mesmo tempo que evita os problemas típicos que associamos aos motores de jogo que possuem funcionalidades de renderização de alta qualidade.
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3 weeks ago |
eurogamer.net | Alex Battaglia |Will Judd
Doom: The Dark Ages is a masterfully crafted PC release that manages to run well on low-end hardware, while avoiding the typical issues we associate with game engines possessing high-end rendering features. The launch version manages to achieve a high level of fidelity even without the path tracing feature that's set to arrive later, and perhaps unsurprisingly the game can be relatively heavy when simply pushed to its maximum settings on low to mid-range hardware.
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1 month ago |
eurogamer.pt | Alex Battaglia |Will Judd
O recente queridinho dos indie, Clair Obscur: Expedition 33 é mais polido no PC do que poderias esperar tendo em conta o tamanho da sua equipa de produção, mas ainda tem alguns problemas de apresentação que entram em conflito com o seu foco narrativo e alguns problemas específicos do PC que fazem com que a versão para PC seja, sem dúvida, a versão menos polida do jogo.
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