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John Linneman

Germany

Video Editor and Senior Staff Writer at Eurogamer

Part of @digitalfoundry crew! Creator of DF Retro! Open to contract work! 日本語でもOK。日本語の会話相手を探しているんですけど、チャットしたいなら声をかけてください!Also worked on @ArzetteGame!

Articles

  • 2 weeks ago | msn.com | John Linneman

    Microsoft Cares About Your PrivacyMicrosoft and our third-party vendors use cookies to store and access information such as unique IDs to deliver, maintain and improve our services and ads. If you agree, MSN and Microsoft Bing will personalise the content and ads that you see. You can select ‘I Accept’ to consent to these uses or click on ‘Manage preferences’ to review your options and exercise your right to object to Legitimate Interest where used.

  • 2 weeks ago | eurogamer.pt | John Linneman |Will Judd

    Cinco anos após o lançamento de Doom Eternal, Doom: The Dark Ages anuncia a chegada do id Tech 8 e uma série (demoníaca) de inovações tecnológicas para consolas e PC. Falámos com o diretor de tecnologia de motores da id Software, Billy Khan, para descobrir como foi construído. Ao longo do caminho, discutimos ray tracing, compilação de shaders e stutter transversal e as novas funcionalidades do motor, entre outros tópicos.

  • 2 weeks ago | eurogamer.net | John Linneman |Will Judd

    Five years on from the release of Doom Eternal, Doom: The Dark Ages heralds the arrival of id Tech 8 and a (demonic) host of technological innovation for both consoles and PC. We spoke with id Software's director of engine technology, Billy Khan, to find out how it was built. Along the way, we discussed ray tracing, shader compilation and traversal stutter and the engine's new features, amongst other topics.

  • 3 weeks ago | eurogamer.pt | John Linneman

    A cada geração que passa, os apreciadores de tecnologia de todo o mundo aguardam sem fôlego a chegada de um novo jogo da id Software. Embora a id de hoje esteja muito longe das suas origens, a missão continua a ser a mesma - produzir visuais bonitos e de última geração a taxas de fotogramas incríveis. O último trabalho do estúdio não é exceção. Doom: The Dark Ages marca a chegada da id Tech 8 e, com ela, chega uma enorme lista de tecnologias impressionantes.

  • 3 weeks ago | eurogamer.net | John Linneman

    With each passing generation, technology enjoyers around the world breathlessly await the arrival of a new id Software game. While the id of today is far removed from its origins, the mission remains the same - to produce beautiful, state of the art visuals at blistering frame-rates. The studio's latest work is no exception. Doom: The Dark Ages marks the arrival of id Tech 8 and with it, a massive slate of impressive tech arrives.

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John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.social @dark1x
5 May 25

Oh, you can see me in the background there. I got to chat with Aya san and Hosoe san as well, which was fantastic as a Ridge Racer fan.

Ayako Saso/佐宗綾子 もしかしたら催事に出る?
Ayako Saso/佐宗綾子 もしかしたら催事に出る? @ayako_saso

TGMS 準備なんとなく整いましたー。アリーナB4F SweepRecordでお待ちしてますー。#TGMS2025 https://t.co/6o9ASQQ8uQ

John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.social @dark1x
1 Apr 25

RT @digitalfoundry: Today on Digital Foundry, hands-on with Doom: The Dark Ages - gameplay impressions and a look at new idTech engine feat…

John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.social @dark1x
28 Mar 25

RT @digitalfoundry: Today on Digital Foundry, @dark1x reviews the last Wii U to Switch port we'll see - and it's excellent. Here's our revi…