
Gianfranco Di Giovanni
Executive Producer at Sifter
Radio Journalist and Emergency Broadcasting Coordinator at Australian Broadcasting Corporation (ABC)
Executive Producer at Lightmap - Conversations with video game creators
Radio journalist, award winning games journalist and podcaster, 🏆. My own views not the views of my employer | He/Him
Articles
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2 months ago |
abc.net.au | Jackson Worthington |Gianfranco Di Giovanni
Australian esports players are concerned about the future of professional video game competitions after major event cancellations. Esports players say anyone interested in pursuing a career in esports often needs to leave Australia. While some events won't go ahead this year, an upcoming Counter-Strike tournament in Melbourne in April provides an opportunity to showcase local talent to the world.
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Dec 10, 2024 |
abc.net.au | Gianfranco Di Giovanni
Millions of players each month play social multiplayer games, but community rules counteract bad behaviour. Developers say their games have much in common with social media, but they are strict when it comes to enforcing community rules. The social media ban doesn't apply to video games, but their community management offers an alternative to blanket bans of platforms.
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Dec 2, 2024 |
abc.net.au | Joshua Wong |Lisa Herbert |Gianfranco Di Giovanni
Five million Australians have a disability, and twenty per cent of those people are finding their community through interactive video games. The ABC's Joshua Wong is one of those, born with Maffucci syndrome.
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Nov 26, 2024 |
abc.net.au | Joshua Wong |Gianfranco Di Giovanni
For Australians, playing sports, going on outdoor adventures, and "having a go" are all at the heart of our cultural identity. But what do you do if you can't have a go because of physical or mental disability? In 1996 I was born with the very rare Maffucci syndrome which stunts growth, causes physical deformities, weak bones, and loss of mobility. It's a random mutation, it's not inherited, and there aren't predictable causes.
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Oct 4, 2024 |
abc.net.au | Gianfranco Di Giovanni
Game developer Amy Louise Doherty remembers exploring a neighbour's home when she was a child, and walking into a room that was dominated by ribbons, trophies and a giant painting of a horse. "In my mind I was just like, 'What is this? Who is this horse? What happened?'," she says.
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