
Greg Hicks
Wordsmith: @FNGRGNS, bylines @WCultureGaming and @gameranx. Collects vinyl, lifts weights and throws people, holds own opinions.
Articles
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3 weeks ago |
fingerguns.net | Greg Hicks
Most people, when they think of anime in the late 80’s/early 90’s, will often recall Akira. If not, it’ll be that really cool trailer that the Manga label used to put out: the one with all the wild, adult-content ones we weren’t allowed to watch: Wicked City, Project A-Ko, and the cat girls from Dominion Tank Police. What does Mullet MadJack have to do with this, you might be thinking? Well, everything, and we’ll get to that.
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4 weeks ago |
fingerguns.net | Miles Thompson |Joshua Thompson |Toby Andersen |Greg Hicks
The First Berserker: Khazan plays like an amalgamation of all the spin offs of the Souls genre. The level structure and loot of Nioh, the dark fantasy roots of Berserk and Bloodborne, anime visuals akin to Code Vein. If you can name a motif that’s been inspired from Miyazaki’s seminal series, chances are you’ll find it here too. However, to call The First Berserker: Khazan a mere imitation of other titles would be to do it a massive disservice, a mistake I’d implore people not to make.
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1 month ago |
fingerguns.net | Joshua Thompson |Toby Andersen |Greg Hicks |Ross Keniston
Much of what gets labelled the trendy moniker of cosy game are titles that do a decent job of checking the familiar boxes, more so than feeling like a refreshing cup of tea. The buzzword has felt a little diluted in recent years. And whilst there isn’t anything inherently wrong with X game having X setting but “make it cosy” as a premise, I now have a bit of trepidation before going into anything labelled as such.
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1 month ago |
fingerguns.net | Toby Andersen |Miles Thompson |Joshua Thompson |Greg Hicks
Already seen by many as a Code Vein successor/imitator, mainly because it combines soulslike gameplay and anime aesthetic, AI Limit steps into a crowded genre with the weight of comparison on its shoulders from its first echoing footfall. Its post-apocalyptic, it’s dark chasm-like expanses are full of challenging combat encounters fought by schoolgirls in ripped clothing – in many ways we think we’ve seen it all before. But maybe Code Vein isn’t the game to compare AI Limit to?
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1 month ago |
fingerguns.net | Toby Andersen |Greg Hicks |Ross Keniston |Miles Thompson
Already seen by many as a Code Vein successor/imitator, mainly because it combines soulslike gameplay and anime aesthetic, AI Limit steps into a crowded genre with the weight of comparison on its shoulders from its first echoing footfall. Its post-apocalyptic, it’s dark chasm-like expanses are full of challenging combat encounters fought by schoolgirls in ripped clothing – in many ways we think we’ve seen it all before. But maybe Code Vein isn’t the game to compare AI Limit to?
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RT @MiddleAgedGame9: On tonights TNGC with our guest @GregatonBomb We look at #inZOI #TheLastOfUsPartII on PC & #SouthofMidnight - plus w…

Hey @EE, perhaps maybe put some bubble wrap/padding in your boxes when you send out expensive consoles, yeah? https://t.co/JioZKk5HKU

RT @TheOnion: Nation Could Have Sworn Russell Brand Was Already Convicted Sex Offender https://t.co/4E62gnCAh5