
Paul Collett
Articles
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1 month ago |
fingerguns.net | Ross Keniston |Joshua Thompson |Paul Collett
This week Rossko grills Josh about his time with Assassin’s Creed Shadows ahead of this weeks release (his review is up on the site now more than anything else) and we discuss what we would love to see in future Assassin’s Creed releases. There’s a lot of AC in this one, just a heads up.
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1 month ago |
fingerguns.net | Joshua Thompson |Ross Keniston |Paul Collett |Miles Thompson
I’ve been watching, I’ve been waiting, for an Assassin’s Creed set in Feudal Japan all my life. Or at least since the start of Ezio’s journey in Assassin’s Creed II, proving that we could go anywhere in time and place in a sequel. It felt like a no-brainer to immediately set a game where shinobi and assassins collide.
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1 month ago |
fingerguns.net | Ross Keniston |Paul Collett |Miles Thompson |Greg Hicks
Well here we are again. WWE 2K25 follows last years really rather great iteration with another singular focus on the wrestler who is ‘so hot right now’, this time the mighty Roman Reigns. I wish I knew who this person was, I’d probably have more to say. Ergo, I’m coming in blind and, much like last year, I’m going to focus primarily on just how goddamn good this package is for WWE fans, because I can’t imagine they could have asked for more.
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1 month ago |
fingerguns.net | Paul Collett |Miles Thompson |Greg Hicks
Every so often, a game comes along that rewrites the rulebook. Split Fiction is one of those rare gems—a genre-bending roller coaster bursting with imagination and razor-sharp mechanics. From the opening moments, it grabs you, keeps you on your toes, and refuses to let go until the credits roll. A Mind-Bending World That Refuses to Stay the SameOne of Split Fiction’s greatest strengths is its unpredictability. The game never lingers in one setting, tone, or gameplay style for too long.
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1 month ago |
fingerguns.net | Miles Thompson |Greg Hicks |Paul Collett |Ross Keniston
Spilled! is a perfect example of why the indie space of video games is so fantastic. It’s less than an hour long, uses a tiny handful of easy-to-grasp mechanics and is a light, bright and easygoing time. None of which would work as a concept, never mind a fully fledged project, in the AAA space. Taking on what is a fairly significant global talking point right now, it sets sail with the player to demonstrate the power of cleaning up our oceans, one small oil slick at a time.
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