Articles

  • Sep 23, 2024 | flipboard.com | Robin Guo

    Anime – what started as a niche genre of manga and animation has become a multi-billion dollar industry in its own right, with chart-topping games …

  • Jul 22, 2024 | zephyrnet.com | Robin Guo

    Funding to gaming startups is a lot like gaming itself. Sometimes players are up or down due to factors like skill, practice and perseverance. Other times, it's just dumb luck. Investment in gaming startups is like that too. Sometimes funding fluctuates for concrete reasons like the quality of the startup pipeline or how overall investment is trending. Other times, there's no obvious cause. The second quarter appears to be one of those other times.

  • Sep 14, 2023 | a16z.com | Joshua Lu |Andrew Chen |Jonathan Lai |Robin Guo

    Every few years, the games industry reinvents itself via new technological breakthroughs. Past examples include the Free to Play era, kickstarted by the dawn of novel game loops and monetization systems, along with the introduction of Mobile as a new distribution platform, which now accounts for $92.6B in revenue and makes up 49% of the total games market. We are now experiencing a new transformative shift, one that could be the most impactful yet.

  • Sep 11, 2023 | a16z.com | Jonathan Lai |Joshua Lu |Robin Guo |Andrew Chen

    Anime as a media category has exploded in reach and cultural influence around the world. 69% of Gen Z watch anime and half of Netflix’s 222M subscribers watched anime in 2021, with total anime watch time growing 20% annually. – where creators live stream via an anime-style virtual avatar – is also becoming increasingly popular on Twitch, growing at 350% YoY. In 2022, anime games accounted for 20% of total mobile game spend at $17B, not inclusive of PC/console spend.

  • Aug 1, 2023 | a16z.com | Joshua Lu |Andrew Lee |Robin Guo

    SPEEDRUN began with a simple question: how can we support the best gaming founders at the earliest stages of their journey? Our answer was to craft a bespoke accelerator for the gaming industry. We invested in all 32 companies from our first cohort and more than 80% received additional funding after Demo Day in June.

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