
Scott Monster
Articles
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Aug 9, 2024 |
mobygames.com | Scott Monster |Terrence Bosky
Overview Credits Reviews Covers Screenshots Videos Promos Trivia Specs Releases Patches Prices Forum Contribute Released August 10, 2004 on Windows Credits 2 people Publishers Developers Moby Score n/a Critics 100% (1) Players (1) Collected By 4 players Genre Action Educational Perspective 3rd-person (Other) Gameplay Arcade Shooter Educational Health / nutrition Business Model Freeware / Free-to-play / Public Domain Input Devices Supported/Optional Keyboard Number of Offline Players 1-2...
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Apr 30, 2024 |
mobygames.com | Moby Score |Scott Monster
Hoyle Slots is a virtual slot machine simulator, with an assortment of betting options. Running in a window with slot machines detailed to resemble Las Vegas machines. The game keeps a running tally and lets you apply for credit, depending on your spending limits. You can select machines with higher payoffs, but with larger minimum bets. The interface is a detailed rendering of various fictional slot machines, with themes similar to what you would see in a casino.
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Dec 26, 2023 |
mobygames.com | Moby Score |Scott Monster
Invaders Possibly from Space is a Space Invaders tribute set in the Futurama universe. The game contains the same basic gameplay as its source material, enhanced with a 3D-rendered background and various audio clips and pictures from the show. There are five rows of alien sprites, moving left and right in tandem, and dropping relatively slow moving laser shots towards the ground. The player needs to fire upwards, hitting the aliens whilst dodging the dropping laser shots.
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Dec 5, 2023 |
mobygames.com | Scott Monster |Zack Green |Patrick Bregger
The GoodBeing a fan of Black Isle's Fallout and Planescape Torment RPG's I was looking forward to seeing what Obsidian would do, as the company was founded by Black Isle members, as I'm sure your aware. Well it’s a sequel, and it's one of my favourite types of sequel, in the vein of DOOM2, Thief 2, Fallout 2 etc - i.e. essentially more of the same! Using the same engine for a third title in the series would of course be pushing it, but it's all good and proper for another 'once round the block'.
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Dec 2, 2023 |
mobygames.com | Jack Lightbeard |Scott Monster |Patrick Bregger
The GoodBeing sneaky was not generally a priority in early first-person games. The famous "Doomguy" from the Doom games readily mowed down rooms packed with hell monsters with a double-barrelled shotgun and probably did not think much about trying to quietly evade them instead. Good thing, too. Who would want that in Doom? But game designers, somewhere along the way, realized that it could be fun to create a first-person environment in which the player would actually want to avoid direct combat.
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