Aftermath
Welcome to Aftermath, a news platform owned by its employees and supported by its readers. We focus on video games, the internet, and the cultures intertwined with them. Many of our team members previously worked at Kotaku, where we reported on breaking news, covered major events, and conducted in-depth investigations. You may also recognize us from our time at Motherboard by Vice and the games section of The Washington Post, known as Launcher. We reunited to create this site not only to blog together once more but also to explore new possibilities for ourselves and the field of games journalism.
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Articles
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2 weeks ago |
aftermath.site | Riley MacLeod
I’m not really into superhero stories–as a tedious literalist, they often feel like metaphors for human struggles when I’d rather just watch regular people deal with that stuff. But the Steam demo for Dispatch is light on the parts of superhero media I like the least, instead focusing on learning the ropes of a new job, if that new job involved sending superheroes out to fight crime.
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2 weeks ago |
aftermath.site | Riley MacLeod
SAG-AFTRA, the union representing video game voice actors who have been on strike since July 2024, announced early Tuesday that it's reached a tentative agreement with video game companies. The tentative agreement still needs to be reviewed by SAG-AFTRA's National Board and ratified by members.
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2 weeks ago |
aftermath.site | Riley MacLeod
Baby Steps, a being-bad-at-walking simulator by developers behind games like QWOP, Ape Out, and Getting Over It, got a demo during yesterday's PC Gaming Show. It's a slice of the beginning of the game that tasks you to go from Point A to Point B, and it would have made me tear my hair out if I still had hair. Baby Steps stars a schlub named Nate, who is suddenly whisked from his basement couch into some kind of mysterious wasteland.
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2 weeks ago |
aftermath.site | Riley MacLeod
Herdling, an upcoming game by FAR developer Okomotive, released a Steam demo during today's Future Games Show. The demo features the opening of the game, where you find some big fuzzy creatures and herd them out of the city toward the wilderness. The game calls them "Calicorns," which feels like a pretty good name: they are sort of calico-patterned, and they have big curly horns. They'll run from you or ignore you at first, but once you tame them, you can give them a name and add them to your herd.
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3 weeks ago |
aftermath.site | Luke Plunkett
Imagine getting up on stage for a presentation that would have cost in the ballpark of $500,000, all promote your new video game, and instead of having people talk about it, they are instead talking about:a) Your stupid hatb) How your little speech sounded like a wizard breathed life into a downvoted Reddit comment.
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