VGC

VGC

We are the trusted resource for industry experts, budding creators, and well-informed consumers seeking straightforward and dependable news about the games that matter and the individuals behind them.

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  • 20 hours ago | videogameschronicle.com | Jordan Middler

    The latest episode of VGC: The Video Game Podcast is available now. This week, VGC’s Jordan, Chris, and Andy discuss the week in news. Stories in this week’s episode include Dbrand’s Switch 2 issues, Mario Kart World’s lack of crossover, and pending Xbox cuts. Earlier this week, we released a special episode of VGC: The Video Game Podcast all about Death Stranding 2. If you enjoy this podcast, you can get more podcasts, videos, and more from VGC on Patreon.

  • 1 day ago | videogameschronicle.com | Jordan Middler

    At Summer Game Fest, while music blared and the noise from other demo kiosks bled through, I had the most intense VR experience I’ve had in years. Reach, the next game from nDreams, seems designed to push VR and the player to the limits. It’s a VR game that breaks all the rules of VR within ten minutes. Your character is running at full speed. You’re scaling buildings and doing a hell of a lot of jumping.

  • 1 day ago | videogameschronicle.com | Jordan Middler

    Supermassive Games faces a dilemma that many other developers would envy: It makes games that are popular with people who don’t play games. The British developer, based in Guildford, Surrey, is probably best known for its PlayStation horror hit, Until Dawn. The game, which was adapted for the silver screen earlier this year, was popular with both hardcore players, and fostered a new, more casual audience. For its next game, Directive 8020, action takes a much greater focus.

  • 4 days ago | videogameschronicle.com | Jordan Middler

    In a special episode of VGC: The Video Game Podcast, VGC’s Jordan Middler and Andy Robinson break down their time with Death Stranding 2: On The Beach. This episode contains no spoilers for the upcoming Hideo Kojima game. Both Jordan and Andy have finished Kojima Productions‘ latest, and after over 140 in-game hours between them, have plenty to say about the sequel.

  • 4 days ago | videogameschronicle.com | Jordan Middler

    The original Death Stranding, with its delivery missions across hauntingly beautiful Icelandic landscapes, was an admirably unique, but deeply divisive debut for the reformed Kojima Productions. With Death Stranding 2: On the Beach, the studio has made a sequel that significantly improves on the original in virtually every way, with a stunningly designed world, greatly expanded gameplay and player choice, and one of Hideo Kojima’s most compelling narratives and cast of characters to date.