SUPERJUMP

SUPERJUMP

An acclaimed video game magazine that honors outstanding games and the talented individuals behind them.

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  • 1 week ago | superjumpmagazine.com | Priya Sridhar

    I've previously played two games from developer Krish Shrikumar; in fact, I still use Playne for meditation. Emerge takes a different approach, looking backward instead of forward. That's not a bad thing when we are questioning what a life is worth. Shrikumar's team also decides to up the ante on the graphics so that we have more to do than sit with ourselves, take a deep breath, and let the world wash over us for a few minutes.

  • 1 week ago | superjumpmagazine.com | Antony Terence

    In March 2025, Microsoft partnered with Nintendo, EA, Google, and Ubisoft to launch the “Accessible Games Initiative,” promising clear accessibility labels on digital storefronts. These include auditory features, input remapping, and visual options like text size and chat speech-to-text. It’s the latest step in a medium that continues to chip away at barriers for players with disabilities.

  • 1 week ago | superjumpmagazine.com | Priya Sridhar

    We're a little late to the party with this announcement, but we have a Deltarune update! Toby Fox finally has a release date for interested fans of Deltarune: June 5, 2025, will see the release of Chapters 3 and 4. I'll probably be at the Nebula conference then, but everyone else can start playing and finding all the secrets!Per Fox's newsletter, which is also available on his official site, the game will have versions for both Nintendo Switch consoles, PlayStation 4 and 5, PC, and Mac.

  • 1 week ago | superjumpmagazine.com | James Burns

    Welcome to the third and final part of SUPERJUMP's Nintendo Switch 2 hands-on preview coverage. In the previous update, we undertook a deep dive into Donkey Kong Bananza and Metroid Prime 4: Beyond. Today I'm going to touch on Drag x Drive, Cyberpunk 2077, Nintendo Switch 2 Welcome Tour, and a few other tidbits.

  • 2 weeks ago | superjumpmagazine.com | Priya Sridhar

    When I got wind of The Super Sling Showdown's demo release, I was expecting a difficult game. Developer Eaz Games, having seen my request for Asian and Asian-American developers with upcoming releases, sent me a link to the Steam page and the trailers on YouTube. Trailer footage hinted at a difficulty spike. The demo warns that a controller would work best, instead of a keyboard, but my controller is buried somewhere unknown. So I went forward with the keyboard, as I tend to do.

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