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Chris Swiatek

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  • May 24, 2024 | perforce.com | Jase Lindgren |Chris Swiatek

    An international animation studio was halfway through the production of a high-profile animated series when they needed to migrate their project from Unity to Unreal Engine. The studio was limited by a strict delivery timeline, fixed budget, and a globally distributed team of 300+ artists working on files saved to their local machines. To meet their deadline, the studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines.

  • Nov 1, 2023 | imaginingthedigitalfuture.org | Chris Swiatek |Esther Dyson |Jerome C Glenn |Janna Anderson

    “While I hesitate to claim that all of the ideas I share will all be fully realized by 2040, I think at the very least we’ll see significant progress on these fronts. I expect AI tools to take over most menial tech and tech-adjacent tasks by 2040. This will widen the divide between unskilled and skilled/creative labor, as well as their respective labor markets (especially unskilled outsource labor markets).

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